How does Simon says Help emotional development?
This activity will help your child understand the connection between emotions and behaviors and build an awareness of feelings. Your child will also have the opportunity to practice listening skills.
A command starting with "Simon says" means that the players must obey that command. A command without the beginning "Simon says" means do not do this action. Anyone who breaks one of these two rules is eliminated from the remainder of the game. Often, anyone who speaks is also eliminated.
You need to inform the person that is looking at the screen which one is flashing.
Memory Matches – Tough enough for adults but easy enough for young children, this classic card matching game can help anyone strengthen their memory. Simon Says – The famous game is back. Simple, but not easy, Simon can strengthen auditory processing, processing speed, visual processing and attention.
Simon Says actually works to help wake up the brain-body connection and the result can be a more focused, attentive Individual. Using the hands and feet in coordination with the eyes has been shown to have a profound effect on sensory processing, attention and overall ability to focus.
Self-Regulation
In recent studies out of the US, it has been shown that children who engage in games like Simon Says develop stronger impulse control, emotional stability, understanding of expectations, and language and literacy skills (Timsit, 2020).
Answer: Simon had all the qualities of a good guide dog. He was a trained German Shepherd and so good at guiding Grandpa that he could go for walks and even do some shopping on his own. He loved his master and knew that somehow; he was the cause of his master's accident.
One person is the leader and calls out the actions. Everyone else must follow the leader and do the action, but only when Simon says. For example, Simon says, touch your toes. Everyone must touch their toes.
In Lord of the Flies, Simon was crucified through a beating from the rest of the boys. He was on his way to tell the boys about his revelation that what they thought was the beast was actually a downed parachutist. The boys mistook him for the beast, causing them to beat him to death.
Choose one child as “Simon.” The other children gather around Simon, who gives instructions by saying, “Simon says…” telling the kids to perform a physical action. For example, "Simon says touch your nose," "Simon says shake like a leaf." Each child must perform the action.
Why does Simon say maybe its only us?
Maybe there is a beast… Maybe it's only us. To the dismay of Ralph and Piggy, Simon admits in Chapter 5 that he does believe in the beast, but suggests that the beast is actually the inherent evil inside each one of them.
Simon Says is a fun way to practice mindfulness by paying attention to outer experiences.

Try changing the way you phrase your command to make it more challenging for your players. For instance, saying 'take a breather' or 'take a load off' instead of sit down can add a touch of confusion and challenge.
How to Play the Simon Says Game - YouTube
Good for age: 35 months (but older and younger kids might enjoy it, too!) What to do: Begin by calling out simple commands like "Simon says, put your hands on your head," and demonstrating the command yourself. As long as you say "Simon says," your toddler has to obey you.
The most sequences completed in a game of Simon is 84 and was achieved in Caesarea, Canada, on 28 November 2020. The participant has long enjoyed playing Simon, so they already knew they could beat the previous record. They surpassed themself during this attempt as they completed their 84th sequence.
Answer: Simon had all the qualities of a good guide dog. He was a trained German Shepherd and so good at guiding Grandpa that he could go for walks and even do some shopping on his own. He loved his master and knew that somehow; he was the cause of his master's accident.
If Simon says, “Simon says touch your nose,” then players must touch their nose. But, if Simon simply says, “jump,” without first saying “Simon says,” players must not jump. Those that do jump are out.